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Driver san francisco pc controller support
Driver san francisco pc controller support













  1. #Driver san francisco pc controller support driver
  2. #Driver san francisco pc controller support series

It's quick, it's very odd but it swiftly becomes natural, and keeps the focus entirely on driving.

driver san francisco pc controller support

As well as offering a chance to try out new motors and reach new missions, it's a means of instant travel across the city. No lurking around on a street corner hoping something better than a bicycle with a bonnet happens to turn up - instead, pick exactly what you want and go for it. It's all rapid-streaming, zero-loading stuff, and there's a real giddy thrill to it.

#Driver san francisco pc controller support driver

Instead, Tanner's consciousness (OR IS IT, etc) is depicted as a bird's eye map of the city, which he/you can pan across at high speed, instantly zooming inside the driver of whatever car catches your fancy with a button push. The idea is based around the same core GTA et al conceit - any car in the city is yours for the taking - but it dispenses with any running around on foot shenanigans, and indeed any element of naughty carjacking.

driver san francisco pc controller support

More importantly, the system itself works rather well. It's absolutely absurd and the attempts to narratively justify it do, I must admit it, simply make me giggle, but fondly so.

driver san francisco pc controller support

Shift is its name, and the aforementioned Quantum Leaping between bodies is its game. Likely there are twists and mysteries to come, but from the hour or so I've played it seems pretty straight up: it's a quasi-realistic game, not a sci-fi one, but Tanner's dream state provides a handy way to explain away the inclusion of a crucial, slick but ridiculous new mechanic. Whether or not the nod is entirely intentional, the key difference between D:SF and Life On Mars is that Ubisoft Reflections' game doesn't seem to make any bones about the fact that Tanner's in a coma, his unconscious mind imagining adventures and mental superpowers while his battered body tries to heal. then you're not alone, as my vaguely hysterical notes from the preview session can attest to. (Sorry about the green box, couldn't find a better version) If you're thinking it all seems little bit like. 70s vibe (the game's set present day, but Tanner is something of a classic rock aficionado). The latter concern escalates when Tanner starts to talk of seeing billboards directing orders specifically at him, hearing beeps and voices which evoke hospital machinery and staff and, most of all, somehow finds himself able to transfer his consciousness into the body of any other driver in the city. A hard knock like that should shatter spines, not just leave the victims feeling a bit grumpy, right? Moments later, he finds himself back at the wheel of his puzzlingly immaculate motor, with his pithy new partner Jones still in the passenger seat, referring to how lucky they were to get away with their lives but given everything maybe they should check in with a doctor anyway. So: very early in the game, heroic cop/expert wheelman Tanner gets involved in a terrible car accident whilst pursuing his long-time nemesis, the crimelord Jericho. This is going to sound absolutely insane, and to be honest it seems a little insane in the game too, but it kinda works. He can, however, change car - only with his mind, not his body. Thus, there's clear and firm intent in the news that returning Driver hero Detective John Tanner cannot leave his car(s) in the new game, San Francisco, at least not outside of cutscenes. Hearing it was attempting a new comeback incited mix feelings another roll of the die was certainly deserved, given what Driver once was, but what if it simply eroded what scraps of goodwill remained?

#Driver san francisco pc controller support series

Driver was one of the most painfully public casualties of the post-GTA goldrush, its third game a broadly charmless, rough attempt to transform a series originally about spectacular car chases into one about shooting dudes. They're all trying to make their own Call of Duties instead, and at least those aren't games which carry the confusing flicker of possible ingenuity - the disappointments are less crushing because we didn't expect them to attempt anything especially interesting in the first place.

driver san francisco pc controller support

Oh, thank God that post-GTA craze that led to every publisher cack-handedly attempting their own open world, urban violence sim seems to be over now. It's a name that makes as many people recoil in horror as do sigh fondly. After a string of delays, it's due out September 2 this year, but here are some impressions, pictures and videos for you to eyeball in the meantime. Last week, I had bit of a play with Driver: San Francisco, the surprisingly weird comeback attempt for the veteran action-racing series.















Driver san francisco pc controller support